Alchemist jungle -
Dabei treffen sie sowohl auf Verbündete als auch auf Feinde. Spieler vertreiben sich täglich die Langeweile mit kostenlosen Onlinespielen des holländischen Studios CoolGames. Alchemist Lab Topplayer Gold. Edward schaffte es gerade noch rechtzeitig, im Tausch für seinen rechten Arm, die Seele seines jüngeren Bruders an eine Rüstung zu binden. Pretty Snails 2 3-Gewinnt Spiele. Für mich trat Jungle an die Stelle von Techno.I've actually tried this. It's horribly slow, but can work if you're also doing the pulls in a trilane. That way you can get some levels and stack a large camp, which you can clear with max acid spray.
This is actually how he was used as a support leading up to TI4. You stack camps, roam with another support, and then clear those stacks once you level enough.
The problem is that he's just so much better farming or as a greedy roaming support than a pure jungler. Also, people complain he sucks now, but he's really not bad.
Rubberbanding hurts his ability to quickly get ahead of enemy carries, but acid spray can still wreck other heroes in lane.
I have played ancient farming alchemist and it's pretty fast. But the thing is because you have to buy soulring you essentially waste gold so it takes you like 10minuites to even show your face.
I used to farm radiance on ancient sub 16 min with acid spray I think Ive tried it with bots where you go like the medusa approach in the ancients, by spamming with acid spray and soul ring as first item first.
I think I got like minute radiance with me even missing some stacks. The biggest problem with alchemist is the fact he has a stat gain comparable to meepo.
Even if you get 5 slotted by min 35 you just turn into a fucking gold coin pinata not even 10min later.
If you do jungle alc, than get levels in your stun as you should start ganking after you get your early items soul ring, medalion, pt's , try to get a couple kills b4 going back to the jungle to finish your blink.
Be that guy that secures farm and early kills for rest of your team as getting farmed on alc just gives enemy that sweet comeback gold whomever designed that system deserves to a case of extra lethal ebola.
I've been playing around with this, you end up being a semi-support as it requires stacking and pulling. I think it's radiant only as you need to repeat-stack a camp, but you'll need pulls to jungle in the first place.
I think it'll involve multi-stacking by throwing acid at 1 2 camps, then stacking the other normally. The end solution will likely be highly interruptible, as you will be slow-clearing all stacks, and vulnerable to interruption.
I think you need to get level 2 or 3 asap before jungling. It's kind of like Sand King jungling: Go get some lvl's then stack ur own or let ur support then go jungle.
I don't expressly Jungle on him, I will usually go safelane and farm my balls off. And every seconds I will toss an acid spray on a Jungle camp to stack it so I can passively farm it, while still farming the lane.
Tried it on Dire side. Got lvl 6 and about 3. Then again, that's the first run I did so I'm sure there are things which can be cut to improve efficiency.
Also only used 3 camps so the small pull camp and the big camp you pull through is still open for the supports.
What you want to do is get either bottle or soul ring and stack 2 camps at once using the acid spray, and stack 3rd camp with your hero, stack them like times and then start farming it with acid spary.
But remember to always keep the camps stacked. With that being said level 1 acid spary does small amount of damage, and getting to level 4 can take you some time.
You can lane for the first few leves and then jungle. But I would really suggest you to play alche as a support, his stun is nice, and acid spray helps in fights.
Carry alche is just food for carries like troll or jugg. Its quite close to jungling, but you can go offlane and get a soul ring and just keep stacking the ancients at x: Just make sure you go offlane with someone who can manage the lane on their own, and you just come by for some xp to stop you from falling behind.
Its a slow start since your lvl 1 acid spray doesnt do much dmg vs ancients but you should catch up to everyone by min once youve got some more levels in acid spray.
Yeah, but you do that just by picking Alch in the first place And then you'll probably lose anyway. Jungling most heroes kind of blows.
You really shouldn't be jungling anyone who can't leave the jungle at six and have impact from that point on. Basically, jungling efficiently makes you a 3 but allows your four higher levels.
You will need to go into your offlane as soon as you hit six to keep the tower from falling because usually the offlane will fall in about 6 or 7 minutes if it's just someone soloing and not getting farm.
So unless you think you can hit six by that point and function with alchemist as a 3 you shouldn't be doing it. But basically alchemist just blows as a hero.
He's broken and not in the way that wins you games. He needs to be buffed. I don't think he could function as a direct jungler, he has an absolutely trash base armor, no AoE whatsoever, and attacks relatively slow unlike let's say a Juggernaut.
Then you could stack and clear and become self sufficient most likely, until then though it would probably be a really slow struggle since aforementioned armor, damage, and AoE issues Acid Spray is mana intensive, you can only use it twice at lvl 1.
Yes you can, but if your team wins it is with you having negative game impact the first 30 minutes. ITT people that haven't actually tried it.
These same people would probably veto other viable but less common junglers without thought. You don't have enough mana to keep going and it doesn't work at all.
I have reasonable success with alch mid. I think he really needs the levels, and can abuse ancient stacking very easily from there.
I'm going to go against everyone and say yes you can. We've seen wisp jungle doing miracles so why not. But unlike other junglers I suggest that you keep farming until you have items.
Unlike most junglers who leave the wood to gank I think with you shouldn't as it's not worth it. If you instead keep farming every single camp in the wood which net you twice as much gold as they usually do you are effectively outfarming every single hero unless they have tinker or something like that.
Keep farming until you get: If you cannot push there is no point wasting your bkb on early teamfights. If you can push them, kill them with the dager bkb as they can't do shit and push.
You can end the game at mins if you split push good enough. If you want confidence I'm 5k and altho I never tried it I think it should work.
Also never let the opinion of others affect you - someone invented splitpushing and they were ignored in the beginning because they weren't 5-man fighting and now we see everyone doing it.
In theory if they have bloodseeker or other ganking heroes keep an eye out for them but the build seems really legit. Use of this site constitutes acceptance of our User Agreement and Privacy Policy.
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I recommend watching the video as it's very funny. That has to be the funniest thing. I really want to try this lmao. Not meant for competitive play, but if you wanted to try to use it there, be my guest.
If you are interested in checking out my build, go ahead, and please give positive feedback if you liked it. I know I like playing this way, and so should you.
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